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Posts by 3alisha

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3alisha says

Just buy this ! A laptop for everything. I’m buying this !

http://www.engadget.com/2012/05/10/samsung-series-7-chronos-launches/

Cheers !

10 hours ago via 3DOcean | in thread Best Laptop for Web Designers?
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3alisha says

At the weekend I bought a Pioneer DCS 370 Surround Sound system. Saving up for an amp for it now. Also got money waiting for the new iMac’s to come out. :p

Some serious earning out there :O Good luck !

Saved enough for a Samsung Chronos 17”. Can’t wait :D

7 days ago via 3DOcean | in thread What did you buy from Envato earnings?
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3alisha says

Although apparently kingdog is from canada? ;)

Doesn’t make him any less awesome Oh, flattery

Im in the middle east, how about a Beirut Meetup ? :bashfulcute:

11 days ago in thread [question] Badge for TUTS+ tutorials?
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3alisha says

Fair enough :D You maybe haven’t purchased any of my files, but that’s the spirit !

11 days ago via 3DOcean | in thread There are elite authors and then there are ELITE authors!
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3alisha says


Well Maya certainly can ! But remember that: 1 – it is not industry standard anymore. 2- it is really complex and the UI is not friendly at all. 3- it is getting old.

WHAT ?!

Dude..

:bashful: Updated my info on points 1 & 3. Thanks for the heads up !

18 days ago via 3DOcean | in thread 3D Studio MAX with ZBrush
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3alisha says

T R A N C E

Trance all the way ! Uplifting and progressive when working !

Tritonal’s rocking new album looping for days now !

21 days ago via 3DOcean | in thread What music do you listen to?
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3alisha says

Well Maya certainly can ! But remember that: 1 – it is not industry standard anymore. 2- it is really complex and the UI is not friendly at all. 3- it is getting old.

Still it can give you great results. But in my honest opinion, stick to 3ds max..

My 2 cents :D

Cheers ! You’re welcome :)

23 days ago via 3DOcean | in thread 3D Studio MAX with ZBrush
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3alisha says

Ha ! 3dOcean crowd is here !

well i use 3ds max for everything ! it’s indeed limitless..

Now let’s split this into two parts. 3ds max vs. Zbrush, and 3ds max and other 3d packages (emphasis on animation)

First of all, as a 3d artist, you have to develop a unique workflow for every new project, else things wont just get finished.

Part1:

So who is who ?

The main difference between the two programs is that 3ds max is the tool to “create”, and Zbrush is the tool to “sculpt” what you have “created”.

3ds max has good (but not the best) tools for modelling. But you can really create anything with the toolset that max presents. In newer versions, Autodesk introduced Graphite modelling tools, which proved to be quite robust.

On the other hand, Zbrush is quite limited in terms of creating base meshes (something to start with).. There are a few usefool tools like PolySphere and so on, but it generates tooo rough meshes which would add several levels of retopologysing to your mesh before you finish it. This takes time.

Solution ? Simply create a base mesh in 3ds max and export it to Zbrush to further enhance it.

Texturing and UVWs

Never quite played with texturing and UVW unwrapping in Zbrush, but i hear good feedback.. Still i kindof more believe in unwrapping the base mesh before exporting. to ease workflow with a heavily subdivided Zbrush model.

Rendering

Zbrush’s weakest point in my opinion. Never liked its renderer, no frame buffer. Limited lighting controls. Best to export model back to max (or whatever you are using) and render from there.

Other 3d Packages

There are many good packages in the market other than 3ds max.. But there is something different in every one of them. Like NURBS workflow in Rhino, or drawing workflow like in Sketchup, freeware like Blender, etc.

In my opinion, Autodesk’s Maya has the best modelling tools tho. Nevertheless, i found it as the most complicated software ever.

Part 2

Animation

Those of you who say 3ds max isnt made for animation. You are wrong. And especially character animation. Max simplified the process so much that it is pleasant to work on character rigs and such in it. Great Inverse Kinematics (IK) and decent bone tools. In addition to max’s BIPED object which is great for animation of humanoid characters. They have also introduced the CAT rig and now partnered with mixamo and made sort of an “appstore” for stock animations right inside max. (farewell 3dOcean “animations” category).

By the way, did you know that “Prince of Persia and the sands of time” game was created and animated in 3ds max ?

What are they using in the VFX and movie industry ? yep, 3ds max is the industry standard. Ever heard of FumeFx, Afterburn, Rayfire ? Those are top notch animation tools (plugins) which were made specifically for autodesk softwares (maya and 3ds max) those are of the most spectacular tools currently in the industry.

Still there are some new rising packages like Cinema 4d.. Well i say it is still to early for it to take the place of 3ds max, even though cinema 4d has presented a quite innovative approach to animation, it is still trailing what max can do (yes although max is getting a little outdated). C4D has great potential, and is the current trend for motion graphics designers. But if you started max, go on with it !

Hope this helped !

Cheers !

23 days ago via 3DOcean | in thread 3D Studio MAX with ZBrush
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3alisha says

How about Dropplr ? i use it, it’s amazing ! Great sync with PC and iPhone, could potentially help you with what you are onto. Plus, it looks so damn good :P

Cheers!

27 days ago via 3DOcean | in thread Sending files to iPhone
997 posts
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3alisha says

add me ! username: 3alisha

1 month ago via 3DOcean | in thread Share your Instagram Username ;)
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